The Math of Little League Steals

⚾ How Long Does It Take to Steal Second Base? A Full Breakdown

Stolen bases are one of the most exciting plays in baseball—but did you know you can use math to predict how often they’ll happen at different Little League levels?

By breaking down the time it takes for a runner to steal second base and comparing it to how fast the pitcher delivers the ball, how quickly the catcher transfers and throws, and how far everything has to travel, we can estimate just how likely a stolen base is at each age level. Whether you’re a coach, parent, or curious player, understanding the numbers behind the game can reveal why stealing bases is common in 8U but much harder by the time players reach the majors. Let’s dive into the math of the steal.

Let’s break down the math behind a stolen base attempt. We’ll compare the runner’s time from first to second base with the combined times for the pitcher to deliver the ball, the catcher’s pop time, and the throw to second base.

The math assumes that all this will happen and a tag will be applied to a runner, but anyone who has watched a little league game knows that is not a guarantee. Still having this at the ready can sometimes engage the more thinking type players and provide motivation for others to run hard, make a throw, or otherwise build game skills

We’ll also see how this changes depending on the age group — from 8U to the majors. Typically stealing is not allowed at any younger ages and different leagues introduce steals at different times, but as kids progress to age 10 or above it is common to see base stealing be introduced.


🏃‍♂️ 1. Running from First to Second Base

Running speed varies by age. Here’s an estimate of average sprint speeds:

  • 8U: 10–12 ft/sec
  • 12U: 13–14 ft/sec
  • Majors: 16–18 ft/sec

Using the formula: Distance/Speed =Time

8U (45 feet):

  • Slow runner: 45 / 10 = 4.5 sec
  • Fast runner: 45 / 12 = 3.75 sec

12U (60 feet):

  • Slow runner: 60 / 13 = 4.62 sec
  • Fast runner: 60 / 14 = 4.29 sec

Majors (90 feet):

  • Slow runner: 90 / 16 = 5.63 sec
  • Fast runner: 90 / 18 = 5.0 sec

⚾ 2. Pitch Time to Home Plate

We convert pitch speed from miles per hour (MPH) to feet per second (fps) with:

fps = mph x(5280 feet in a mile/3600 seconds)

Then:

Time = Distance/Speed

8U – 40 mph, 46 feet:

  • Speed: 40 × (5280 / 3600) = 58.67 fps
  • Time: 46 / 58.67 = 0.78 sec

12U – 55 mph, 50 feet:

  • Speed: 55 × (5280 / 3600) = 80.67 fps
  • Time: 50 / 80.67 = 0.62 sec

Majors – 90 mph, 60.5 feet:

  • Speed: 90 × (5280 / 3600) = 132 fps
  • Time: 60.5 / 132 = 0.46 sec

🎯 3. Pop Time (Catcher’s Transfer and Throw Release)

Pop time in baseball is the time it takes for a catcher to get the ball from their glove to the fielder’s glove at second base during a steal attempt.

More specifically, it measures the total time from the moment the pitch hits the catcher’s mitt to the moment the ball reaches the infielder at second base. This includes:

  1. The glove-to-hand transfer
  2. The footwork and release
  3. The velocity and accuracy of the throw

Pop time is typically measured in seconds, and elite Major League catchers average around 1.90 to 2.00 seconds. In youth baseball, pop times are usually longer due to developing mechanics and arm strength—ranging from 2.5 to 3.5 seconds depending on age and skill level.

In short: lower pop time = faster throw = better chance of catching a base-stealer.

Estimated average pop times:

  • 8U: 3.5 sec
  • 12U: 2.7 sec
  • Majors: 2.0 sec

🧮 Total Time: Pitch + Pop & Throw

Let’s add it all together and compare runner time to the Pitch+Pop+Throw. Again all of this assumes standard dimensions and with different leagues (and sometimes even fields within a league) having various dimensions the math changes. For the cerebral player having them do this math as homework

LevelRunner TimePitch+Pop+ThrowLikely Outcome
8U3.75–4.5 s5.43 sRunner Safe
12U4.29–4.62 s4.21 sClose Play
Majors5.0–5.63 s3.54 sRunner Likely Out

🧠 Conclusion

  • In younger divisions, runners have a good chance of stealing second because of slower pitch velocity, higher pop times, and weaker throws.
  • By 12U, the play becomes competitive. While sportmanship and game dynamics dictate when to send a runner, this can be a fun activity to measure player speed in practice and determine if it makes sense to always steal!
  • In the Majors, pitchers and catchers are typically faster than the runners, making successful steals much harder without a great jump. Things like lead off distance, pitcher delivery, and game strategy begin to make a much larger impact on when is the right time to steal. Still though, with some faster or more aggressive base runners the argument can be made at times that a steal is mathematically always the right play!

Leave a Comment